Resume in .pdf format or view it below:
OBJECTIVE:3D Artist with room for growth in a creative, dynamic team where I can contribute my vision and hardworking ethic.
EDUCATION
The Art Institute of California - San Francisco
AS degree in Computer Animation, March 2001
-Course work includes: Figure drawing, 2D/3D animation, Graphic Design, Sound Design
SKILLS
• Modeling - experienced in spline, box modeling, edge extrusion, etc.
• Texturing - including normal map creation within Photoshop using NVIDIA normal map generation filter, UV layout/editing including the pelt map feature
• Rigging - familiar with vertex weighting/painting and envelope adjustments in physique & skin modifier
• Animating - familiar with biped in character studio, and some use of regular bones
• Digital Painting - skilled in colors and forms with attention to detail
• Design - comfortable in web or print
• Software/Web: 3DS Max, Z-Brush,
MudBox, Photoshop, Painter, Premiere, After Effects, Illustrator, Sound Forge XP, Flash, Dreamweaver, HTML, some CSS, MS Office, etc.
• Heavy experience with PC's since DOS 5.0 including: Windows 3.1/95/98/NT/2000/XP/Vista, and Mac OS
• Excellent communicator
• Creative problem solver
• Team Player/Motivator - good at giving and receiving constructive feedback
PROFESSIONAL EXPERIENCE IN ART
05/2009 - 08/2009
Wild Pockets (Sim Ops Studios): Game Art Intern - SF, CA
-Produce art assets for Wild Pockets browser-based engine and test functionality for I-Copter game.
04/2009 - 05/2009
ASAP Games: Game Tester - Los Angeles, CA
-Evaluate game and find bugs, create report of findings. Worked on Facebook - Fast & Furious, Pool Club.
09/2008 - 06/2009
Unnamed individual: Illustrator - San Mateo, CA
-Illustrations and logo design for young child's organic food product
02/2008 - 02/2008
[Syndika:Zero]: Designer - Citrus Heights, CA
-CD Cover layout and design for Industrial/IDM/Electro Band
10/2004 - 12/2004
Unnamed individual: Digital Painter - Concord, CA
-Commissioned portrait done in Photoshop
05/2001 - 06/2001
SuperScape: 3D Artist - Santa Clara, CA
-Low and high poly modeling, texturing, rigging, animating using 3DS Max
09/2000 - 11/2000
SEGA: 3D Art Intern - San Francisco, CA
-Texturing, modeling, animating for the game 10Six using 3DS Max and Photoshop
Other:
04/2009 - 04/2009
Wild Pockets Bay Area Game Jam 2009 participant - Mountain View, CA
-Built low-poly 3D models in 24 hours for the game Brains! on Wild Pockets engine.
***Non artwork experience available upon request in Insurance, Mortgage, Restaurants, Retail
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